private void SetDianQuanFirstPay(int id)
        {
            id--;
            enNewbieAchieve inIndex        = enNewbieAchieve.Androiod_Diamond_0 + id;
            CRoleInfo       masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            masterRoleInfo.SetNewbieAchieve((int)inIndex, true, true);
        }
        private bool IsDianQuanHaveFirstPay(uint id)
        {
            id -= 1u;
            enNewbieAchieve inIndex        = enNewbieAchieve.Androiod_Diamond_0 + (int)id;
            CRoleInfo       masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo.IsNewbieAchieveSet((int)inIndex));
        }
Beispiel #3
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        private void SetDianQuanFirstPay(int id)
        {
            enNewbieAchieve achieve = enNewbieAchieve.COM_ACNT_CLIENT_BITS_TYPE_KILL_SOLDIER;

            id--;
            achieve = (enNewbieAchieve)(20 + id);
            Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().SetNewbieAchieve((int)achieve, true, true);
        }
Beispiel #4
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        private bool IsDianQuanHaveFirstPay(uint id)
        {
            enNewbieAchieve achieve = enNewbieAchieve.COM_ACNT_CLIENT_BITS_TYPE_KILL_SOLDIER;

            id--;
            achieve = (enNewbieAchieve)(20 + id);
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsNewbieAchieveSet((int)achieve));
        }
Beispiel #5
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        public void ShowAchieve(enNewbieAchieve achieveType)
        {
            if (!MonoSingleton <Reconnection> .instance.isProcessingRelayRecover)
            {
                CUIFormScript script = Singleton <CUIManager> .GetInstance().OpenForm("UGUI/Form/System/Achieve/Form_AchieveShow.prefab", false, true);

                script.gameObject.transform.Find("Bg/TxtTitle").gameObject.GetComponent <Text>().text = Singleton <CTextManager> .GetInstance().GetText(string.Format("{0}Title", achieveType.ToString()));

                script.gameObject.transform.Find("Bg/Txt").gameObject.GetComponent <Text>().text = Singleton <CTextManager> .GetInstance().GetText(achieveType.ToString());
            }
        }
        public void ShowAchieve(enNewbieAchieve achieveType)
        {
            if (MonoSingleton <Reconnection> .instance.isProcessingRelayRecover || Singleton <WatchController> .GetInstance().IsWatching)
            {
                return;
            }
            CUIFormScript cUIFormScript = Singleton <CUIManager> .GetInstance().OpenForm("UGUI/Form/System/Achieve/Form_AchieveShow.prefab", false, true);

            Text component = cUIFormScript.gameObject.transform.Find("Bg/TxtTitle").gameObject.GetComponent <Text>();

            component.set_text(Singleton <CTextManager> .GetInstance().GetText(string.Format("{0}Title", achieveType.ToString())));
            Text component2 = cUIFormScript.gameObject.transform.Find("Bg/Txt").gameObject.GetComponent <Text>();

            component2.set_text(Singleton <CTextManager> .GetInstance().GetText(achieveType.ToString()));
        }