public void SendCall(string Call) { elevator Elevator = m_ElevatorController.GetComponent <elevator>(); ElevatorMoving = Elevator.elevatorMoving; if (Call == "ElevatorUp" && !ElevatorMoving) { Elevator.ElevatorGO("ElevatorUp"); } else if (Call == "ElevatorDown" && !ElevatorMoving) { Elevator.ElevatorGO("ElevatorDown"); } }
public MainWindow() { InitializeComponent(); this.WindowState = WindowState.Maximized; draw_lines(Width, height, columngap, heightgap); for (int i = 0; i < 3; i++) { elevator temp = new elevator(i); elevators.Add(temp); Rectangle rec = new Rectangle(); Rectangles.Add(rec); } draw_elevator(Width, height, columngap, heightgap); }