Inheritance: MonoBehaviour
Exemple #1
0
    public void SendCall(string Call)
    {
        elevator Elevator = m_ElevatorController.GetComponent <elevator>();

        ElevatorMoving = Elevator.elevatorMoving;
        if (Call == "ElevatorUp" && !ElevatorMoving)
        {
            Elevator.ElevatorGO("ElevatorUp");
        }
        else if (Call == "ElevatorDown" && !ElevatorMoving)
        {
            Elevator.ElevatorGO("ElevatorDown");
        }
    }
        public MainWindow()
        {
            InitializeComponent();
            this.WindowState = WindowState.Maximized;


            draw_lines(Width, height, columngap, heightgap);


            for (int i = 0; i < 3; i++)
            {
                elevator temp = new elevator(i);
                elevators.Add(temp);
                Rectangle rec = new Rectangle();
                Rectangles.Add(rec);
            }
            draw_elevator(Width, height, columngap, heightgap);
        }