public void StartLoadBattleScene() { _prevScene = _currentScene; _currentScene = eTypeScene.Battle; StartCoroutine(LoadingPrecess("BattleScene")); //SoundManager._instance.PlayBGMSound(SoundManager.eTypeBGM.INGAME); }
public void StartLoadLobbyScene() { _prevScene = _currentScene; _currentScene = eTypeScene.Lobby; StartCoroutine(LoadingPrecess("LobbyScene")); //SoundManager._instance.PlayBGMSound(SoundManager.eTypeBGM.HOME); }
public void StartLoadIngameScene(string stageName) { mPrevScene = mCurrentScene; mCurrentScene = eTypeScene.Ingame; StartCoroutine(LoadingPrecess(stageName)); }