public void StartLoadBattleScene()
 {
     _prevScene    = _currentScene;
     _currentScene = eTypeScene.Battle;
     StartCoroutine(LoadingPrecess("BattleScene"));
     //SoundManager._instance.PlayBGMSound(SoundManager.eTypeBGM.INGAME);
 }
 public void StartLoadLobbyScene()
 {
     _prevScene    = _currentScene;
     _currentScene = eTypeScene.Lobby;
     StartCoroutine(LoadingPrecess("LobbyScene"));
     //SoundManager._instance.PlayBGMSound(SoundManager.eTypeBGM.HOME);
 }
 public void StartLoadIngameScene(string stageName)
 {
     mPrevScene    = mCurrentScene;
     mCurrentScene = eTypeScene.Ingame;
     StartCoroutine(LoadingPrecess(stageName));
 }