public static string OutputChannelToString(eStateOutputChannels stateOutputChannel) { switch (stateOutputChannel) { case eStateOutputChannels.EndGame: return("ENDG"); case eStateOutputChannels.Location: return("LOCA"); default: return("NONE"); } }
private string GetOutputChannelString(Dictionary <string, string> outputChannels, eStateOutputChannels eChannel) { var sChannel = GameConstants.OutputChannelToString(eChannel); if (outputChannels.ContainsKey(sChannel) == false) { return(String.Empty); } return(outputChannels[sChannel]); }