protected ePlayDirection m_curPlayDirection; // 如果是 PingPang 播放的时候当前播放方向 public SpriteAni() { m_leftTime = 0; m_curFrame = 0; m_bLoop = false; m_bNeedReloadRes = false; m_playState = SpritePlayState.eNone; m_playEndEventDispatch = new AddOnceAndCallOnceEventDispatch(); m_bKeepLastFrame = false; m_loopType = eSpriteLoopType.eSequence; m_curPlayDirection = ePlayDirection.ePositive; }
override public void setLoopType(eSpriteLoopType type) { m_spriteRender.setLoopType(type); }
virtual public void setLoopType(eSpriteLoopType type) { }
public void setLoopType(eSpriteLoopType type) { effectRender.setLoopType(type); }
virtual public void setLoopType(eSpriteLoopType type) { m_loopType = type; }