示例#1
0
    public void PlaySfx(eSfxID sfxID)
    {
        switch(sfxID)
        {
        case eSfxID.matchMade:
            if(_sfxMatchMade != null)
            {
                _sfxMatchMade.Play();
            }
            break;
        case eSfxID.matchReset:
            if(_sfxMatchReset != null)
            {
                _sfxMatchReset.Play();
            }
            break;

        case eSfxID.puzzleDone:
            if(_sfxPuzzleDone != null)
            {
                _sfxPuzzleDone.Play();
            }
            break;
        }
    }
示例#2
0
    public void PlaySfx(eSfxID sfxID)
    {
        switch (sfxID)
        {
        case eSfxID.matchMade:
            if (_sfxMatchMade != null)
            {
                _sfxMatchMade.Play();
            }
            break;

        case eSfxID.matchReset:
            if (_sfxMatchReset != null)
            {
                _sfxMatchReset.Play();
            }
            break;

        case eSfxID.puzzleDone:
            if (_sfxPuzzleDone != null)
            {
                _sfxPuzzleDone.Play();
            }
            break;

        case eSfxID.collide1:
            if (_sfxCollide1 != null)
            {
                _sfxCollide1.Play();
            }
            break;
        }
    }