public void PlaySfx(eSfxID sfxID) { switch(sfxID) { case eSfxID.matchMade: if(_sfxMatchMade != null) { _sfxMatchMade.Play(); } break; case eSfxID.matchReset: if(_sfxMatchReset != null) { _sfxMatchReset.Play(); } break; case eSfxID.puzzleDone: if(_sfxPuzzleDone != null) { _sfxPuzzleDone.Play(); } break; } }
public void PlaySfx(eSfxID sfxID) { switch (sfxID) { case eSfxID.matchMade: if (_sfxMatchMade != null) { _sfxMatchMade.Play(); } break; case eSfxID.matchReset: if (_sfxMatchReset != null) { _sfxMatchReset.Play(); } break; case eSfxID.puzzleDone: if (_sfxPuzzleDone != null) { _sfxPuzzleDone.Play(); } break; case eSfxID.collide1: if (_sfxCollide1 != null) { _sfxCollide1.Play(); } break; } }