public void stateActing() { curExp = 0; cowState = eCowState.acting; handIcon.gameObject.SetActive(false); expBar.gameObject.SetActive(false); }
public void stateHungry() { cowState = eCowState.hungry; handIcon.gameObject.SetActive(false); expBar.gameObject.SetActive(true); expBar.value = curExp / maxExp; }
public void eatFood(int exp) { curExp += exp; if (curExp >= maxExp) { curExp = maxExp; cowState = eCowState.full; handIcon.gameObject.SetActive(true); expBar.gameObject.SetActive(false); } expBar.value = curExp / maxExp; }
public void stateFull() { cowState = eCowState.full; handIcon.gameObject.SetActive(true); expBar.gameObject.SetActive(false); }