Beispiel #1
0
 public void stateActing()
 {
     curExp   = 0;
     cowState = eCowState.acting;
     handIcon.gameObject.SetActive(false);
     expBar.gameObject.SetActive(false);
 }
Beispiel #2
0
 public void stateHungry()
 {
     cowState = eCowState.hungry;
     handIcon.gameObject.SetActive(false);
     expBar.gameObject.SetActive(true);
     expBar.value = curExp / maxExp;
 }
Beispiel #3
0
 public void eatFood(int exp)
 {
     curExp += exp;
     if (curExp >= maxExp)
     {
         curExp   = maxExp;
         cowState = eCowState.full;
         handIcon.gameObject.SetActive(true);
         expBar.gameObject.SetActive(false);
     }
     expBar.value = curExp / maxExp;
 }
Beispiel #4
0
 public void stateFull()
 {
     cowState = eCowState.full;
     handIcon.gameObject.SetActive(true);
     expBar.gameObject.SetActive(false);
 }