public void Parse(GameBitBuffer buffer)
 {
     Field0 = new DT_VARIABLEARRAY();
     Field0.Parse(buffer);
     Field1 = new DT_VARIABLEARRAY();
     Field1.Parse(buffer);
     Field2 = new DT_VARIABLEARRAY();
     Field2.Parse(buffer);
     Field3 = new DT_VARIABLEARRAY();
     Field3.Parse(buffer);
     Field4 = new dmFloat3();
     Field4.Parse(buffer);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadFloat32();
     Field9 = buffer.ReadFloat32();
     serVertices = new SerializeData();
     serVertices.Parse(buffer);
     serPlanes = new SerializeData();
     serPlanes.Parse(buffer);
     serSubEdges = new SerializeData();
     serSubEdges.Parse(buffer);
     serFaceSubEdges = new SerializeData();
     serFaceSubEdges.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new dmFloat3();
     Field0.Parse(buffer);
     Field1 = buffer.ReadFloat32();
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new dmFloat3();
     Field0.Parse(buffer);
     Field1 = new dmFloat3();
     Field1.Parse(buffer);
     Field2 = new dmFloat3();
     Field2.Parse(buffer);
     Field3 = new DT_VARIABLEARRAY();
     Field3.Parse(buffer);
     Field4 = new DT_VARIABLEARRAY();
     Field4.Parse(buffer);
     Field5 = new DT_VARIABLEARRAY();
     Field5.Parse(buffer);
     Field6 = new DT_VARIABLEARRAY();
     Field6.Parse(buffer);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
     serDominoVertices = new SerializeData();
     serDominoVertices.Parse(buffer);
     serDominoTriangles = new SerializeData();
     serDominoTriangles.Parse(buffer);
     serDominoNodes = new SerializeData();
     serDominoNodes.Parse(buffer);
     serDominoEdges = new SerializeData();
     serDominoEdges.Parse(buffer);
     Field17 = buffer.ReadInt(32);
     Field18 = buffer.ReadInt(32);
 }