// Start is called before the first frame update void Start() { dinoWeaponScript = GameObject.Find("dinoWeapon").GetComponent <dinoWeapon>(); princessScript = GameObject.Find("_princess").GetComponent <hero>(); anim = GameObject.Find("dinoSprite").GetComponent <Animator>(); bar = transform.Find("bar"); barColor = GameObject.Find("health"); rend = barColor.GetComponent <Renderer>(); roarSound = GameObject.Find("roar").GetComponent <AudioSource>(); laserSound = GameObject.Find("laser").GetComponent <AudioSource>(); winSound = GameObject.Find("winSound").GetComponent <AudioSource>(); rend.material.color = Color.green; }
//Vector3 laserPointPosition; // Vector3 beginPos; void Start() { pop = GameObject.Find("pop").GetComponent <AudioSource>(); dinoWeaponScript = GameObject.Find("dinoWeapon").GetComponent <dinoWeapon>(); healthScript = GameObject.Find("HealthBar").GetComponent <healthBar>(); healthScript.roaring(); princesss = GameObject.Find("_princess"); laserPoint = dinoWeaponScript.newPoint; princessScript = princesss.GetComponent <hero>(); lr = GetComponent <LineRenderer>(); lr.SetPosition(0, transform.position); //birthtime = Time.time; Destroy(laserPoint, 4f); Destroy(gameObject, 4f); //beginPos = transform.position; //laserPointPosition = laserPoint.transform.position; }