public void Normal() { monsterMoving.speed = MonsterMovementSpeedNormal; radarEffect.playerFadeAmmount = FadeNormal; radarEffect.playerRadius = RadiusNormal; radarEffect.playerWidth = WidthNormal; difficulty = difficultyRating.normal; }
public void Hard() { monsterMoving.speed = MonsterMovementSpeedHard; radarEffect.playerFadeAmmount = FadeHard; radarEffect.playerRadius = RadiusHard; radarEffect.playerWidth = WidthHard; difficulty = difficultyRating.hard; }
public void Easy() { monsterMoving.speed = MonsterMovementSpeedEasy; radarEffect.playerFadeAmmount = FadeEasy; radarEffect.playerRadius = RadiusEasy; radarEffect.playerWidth = WidthEasy; difficulty = difficultyRating.easy; }