public void Normal()
 {
     monsterMoving.speed           = MonsterMovementSpeedNormal;
     radarEffect.playerFadeAmmount = FadeNormal;
     radarEffect.playerRadius      = RadiusNormal;
     radarEffect.playerWidth       = WidthNormal;
     difficulty = difficultyRating.normal;
 }
 public void Hard()
 {
     monsterMoving.speed           = MonsterMovementSpeedHard;
     radarEffect.playerFadeAmmount = FadeHard;
     radarEffect.playerRadius      = RadiusHard;
     radarEffect.playerWidth       = WidthHard;
     difficulty = difficultyRating.hard;
 }
 public void Easy()
 {
     monsterMoving.speed           = MonsterMovementSpeedEasy;
     radarEffect.playerFadeAmmount = FadeEasy;
     radarEffect.playerRadius      = RadiusEasy;
     radarEffect.playerWidth       = WidthEasy;
     difficulty = difficultyRating.easy;
 }