}//updateHighScore private void btnNewGameGO_Click(object sender, RoutedEventArgs e) { MainWindow window = Window.GetWindow(this) as MainWindow; window.ContentArea.Content = null; window.Points.Content = "0"; if (modeChoice == "Mode1.txt") { window.timeFS.Content = "5"; window.mode1.restart(); } else { window.timeFS.Content = ""; window.levelFS.Content = ""; } window.btnNewGameMenu.RaiseEvent(new RoutedEventArgs(MenuItem.ClickEvent)); window.scoreFS.Content = "0"; window.scoreFS.Content = window.Points.Content; window.timeClock.Content = ""; window.playScreen.IsEnabled = true; window.fullscreenLeft.Opacity = 1; window.fullscreenRight.Opacity = 1; window.fullscreenLeft.IsEnabled = true; //window.menu.IsEnabled = true; window.extraWindows.Visibility = Visibility.Hidden; deladeFunktioner func = new deladeFunktioner(window); func.GetHighScore(); }//btnNewGameGO_Click
private void btnNewGameGO_Click(object sender, RoutedEventArgs e) { if (!BlockClicks.IsVisible) { restartFullscreen.IsEnabled = false; if (modeChoice != 2) { deladeFunktioner func = new deladeFunktioner(this); ContentArea.Content = null; Points.Content = "0"; scoreFS.Content = Points.Content; if (Convert.ToString(lblHighScoren.Content) == "Survival") { timeClock.Content = ""; timeFS.Content = timeClock.Content; levelFS.Content = ""; } else { tries.Content = 5; timeFS.Content = tries.Content; levelFS.Content = 1; mode1 = new Mode1Methodes(this, player); modeChoice = 0; } func.GetHighScore(); } else { mode3 = new Mode3Methodes(nrOfColors, nrOfBlocks, nrOfColumns, rectSize, this, player); } btnNewGameMenu.RaiseEvent(new RoutedEventArgs(MenuItem.ClickEvent)); playScreen.IsEnabled = true; //window.menu.IsEnabled = true; extraWindows.Visibility = Visibility.Hidden; } }