Beispiel #1
0
        }//updateHighScore

        private void btnNewGameGO_Click(object sender, RoutedEventArgs e)
        {
            MainWindow window = Window.GetWindow(this) as MainWindow;

            window.ContentArea.Content = null;
            window.Points.Content      = "0";

            if (modeChoice == "Mode1.txt")
            {
                window.timeFS.Content = "5";
                window.mode1.restart();
            }
            else
            {
                window.timeFS.Content  = "";
                window.levelFS.Content = "";
            }
            window.btnNewGameMenu.RaiseEvent(new RoutedEventArgs(MenuItem.ClickEvent));
            window.scoreFS.Content = "0";

            window.scoreFS.Content          = window.Points.Content;
            window.timeClock.Content        = "";
            window.playScreen.IsEnabled     = true;
            window.fullscreenLeft.Opacity   = 1;
            window.fullscreenRight.Opacity  = 1;
            window.fullscreenLeft.IsEnabled = true;
            //window.menu.IsEnabled = true;
            window.extraWindows.Visibility = Visibility.Hidden;
            deladeFunktioner func = new deladeFunktioner(window);

            func.GetHighScore();
        }//btnNewGameGO_Click
Beispiel #2
0
 private void btnNewGameGO_Click(object sender, RoutedEventArgs e)
 {
     if (!BlockClicks.IsVisible)
     {
         restartFullscreen.IsEnabled = false;
         if (modeChoice != 2)
         {
             deladeFunktioner func = new deladeFunktioner(this);
             ContentArea.Content = null;
             Points.Content      = "0";
             scoreFS.Content     = Points.Content;
             if (Convert.ToString(lblHighScoren.Content) == "Survival")
             {
                 timeClock.Content = "";
                 timeFS.Content    = timeClock.Content;
                 levelFS.Content   = "";
             }
             else
             {
                 tries.Content   = 5;
                 timeFS.Content  = tries.Content;
                 levelFS.Content = 1;
                 mode1           = new Mode1Methodes(this, player);
                 modeChoice      = 0;
             }
             func.GetHighScore();
         }
         else
         {
             mode3 = new Mode3Methodes(nrOfColors, nrOfBlocks, nrOfColumns, rectSize, this, player);
         }
         btnNewGameMenu.RaiseEvent(new RoutedEventArgs(MenuItem.ClickEvent));
         playScreen.IsEnabled = true;
         //window.menu.IsEnabled = true;
         extraWindows.Visibility = Visibility.Hidden;
     }
 }