void Awake() { timeforNewPath = Random.Range(10, 30); timeforNewDesire = Random.Range(20, 50); animating = animate.GetComponent <AnimatorController>(); daynightchange = DayNightManager.GetComponent <daynightchange>(); }
// Use this for initialization void Start() { //startTime = Time.time; currentTime = startTime; //인아 day-night 바뀌는 코드 때문 daynightchange = DayNightManager.GetComponent <daynightchange>(); }
// Use this for initialization void Start() { daynightchange = DayNightManager.GetComponent <daynightchange>(); interaction_count = 0; sound = gameObject.GetComponent <AudioSource>(); Data = GameObject.Find("BearManager"); }
void Start() { player = GameObject.Find("Player").GetComponent <Transform>(); bullet = GameObject.Find("Bullet"); dataMG = GameObject.Find("DataManager"); //인아 day-night 바뀌는 코드 때문 daynightchange = DayNightManager.GetComponent <daynightchange>(); //소리 sound = Managers.GetComponent <AudioSource>(); //isCreated = false; enemyOriginal = GameObject.Find("EnemyOriginal"); }
void Start() { optionOn = false; GalleryOn = false; Time.timeScale = 1;//scene 로드될때 사물들이 움직이게 한다 optionMenu.SetActive(false); pauseMenuPanel.SetActive(false); galleryM = GameObject.Find("GalleryManager"); source = gameObject.GetComponent <AudioSource>(); enemySound = GameObject.Find("EnemyOriginal").GetComponent <AudioSource>(); daynightchange = daynight.GetComponent <daynightchange>(); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody>(); vrCamera = Camera.main.transform; // enemyScript = GameObject.Find("enemyController").GetComponent<EnemyScript>(); //인아 day-night 바뀌는 코드 때문 daynightchange = DayNightManager.GetComponent <daynightchange>(); //인아 sound effect sound = gameObject.GetComponent <AudioSource>(); sound_gunfire = GameObject.Find("Managers").GetComponent <AudioSource>(); }