Ejemplo n.º 1
0
 void Awake()
 {
     timeforNewPath   = Random.Range(10, 30);
     timeforNewDesire = Random.Range(20, 50);
     animating        = animate.GetComponent <AnimatorController>();
     daynightchange   = DayNightManager.GetComponent <daynightchange>();
 }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        //startTime = Time.time;
        currentTime = startTime;

        //인아 day-night 바뀌는 코드 때문
        daynightchange = DayNightManager.GetComponent <daynightchange>();
    }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        daynightchange    = DayNightManager.GetComponent <daynightchange>();
        interaction_count = 0;
        sound             = gameObject.GetComponent <AudioSource>();

        Data = GameObject.Find("BearManager");
    }
Ejemplo n.º 4
0
 void Start()
 {
     player = GameObject.Find("Player").GetComponent <Transform>();
     bullet = GameObject.Find("Bullet");
     dataMG = GameObject.Find("DataManager");
     //인아 day-night 바뀌는 코드 때문
     daynightchange = DayNightManager.GetComponent <daynightchange>();
     //소리
     sound = Managers.GetComponent <AudioSource>();
     //isCreated = false;
     enemyOriginal = GameObject.Find("EnemyOriginal");
 }
Ejemplo n.º 5
0
 void Start()
 {
     optionOn       = false;
     GalleryOn      = false;
     Time.timeScale = 1;//scene 로드될때 사물들이 움직이게 한다
     optionMenu.SetActive(false);
     pauseMenuPanel.SetActive(false);
     galleryM       = GameObject.Find("GalleryManager");
     source         = gameObject.GetComponent <AudioSource>();
     enemySound     = GameObject.Find("EnemyOriginal").GetComponent <AudioSource>();
     daynightchange = daynight.GetComponent <daynightchange>();
 }
Ejemplo n.º 6
0
    // Use this for initialization
    void Start()
    {
        rb       = GetComponent <Rigidbody>();
        vrCamera = Camera.main.transform;
        //    enemyScript = GameObject.Find("enemyController").GetComponent<EnemyScript>();

        //인아 day-night 바뀌는 코드 때문
        daynightchange = DayNightManager.GetComponent <daynightchange>();

        //인아 sound effect
        sound         = gameObject.GetComponent <AudioSource>();
        sound_gunfire = GameObject.Find("Managers").GetComponent <AudioSource>();
    }