// Use this for initialization void Start() { damageHitbox = GetComponent <damageHitbox>(); damageHitbox.addAfterDoneDamage(this); if (isActive) { StartCoroutine(lauchArrow()); } }
void Start() { if (myHitbox != null) { myHitbox.addAfterDoneDamage(this); } foreach (chainAtk atk in chainList) { myHitbox.setDestoryDelay(atk.delay); } }
private void Awake() { damageHitbox.addAfterDoneDamage(this); }