// gets the personailty selected by the user depending on the color of the boxes selected --> when the finish button is pressed public void getPersonality() { personalitycreate = createperson.GetComponent <createPersonalitys>(); if (badcopbutton.image.color.Equals(Color.red)) { personality = personalitycreate.getBadCop(); // sets personality as bad cop } else if (goodcopbutton.image.color.Equals(Color.red)) { personality = personalitycreate.getGoodCop(); // sets personality as good cop } else if (smartcopbutton.image.color.Equals(Color.red)) { personality = personalitycreate.getSmartCop(); // sets personality as smart cop } else if (dumbcopbutton.image.color.Equals(Color.red)) { personality = personalitycreate.getDumbCop(); // sets personality as dumb cop } else if (trustycopbutton.image.color.Equals(Color.red)) { personality = personalitycreate.getTrustyCop(); // sets personality as trusting cop } else if (suspicouscopbutton.image.color.Equals(Color.red)) { personality = personalitycreate.getSuspCop(); // sets personality as suspicious cop } }
public void Character_Test() // Set the cop type to good cop and check that you interact as a good cop { createPersonalitys person1 = new createPersonalitys(); var values = person1.getGoodCop(); var cop_name = values.type1(); Debug.Log(cop_name); Assert.AreEqual(cop_name, "Kind"); // The first question option should always be kind when good cop }
// procedure which sets both the personailtes for the players public void setplayers() { gamemanager.GetComponent <gameManager>().loadName(playe1name.text); gamemanager.GetComponent <gameManager>().setplayer2name(playe2name.text); createPersonalitys crepateperson = createpersonobj.GetComponent <createPersonalitys>(); if (current_button1 == bad1) { gamemanager.GetComponent <gameManager>().loadpersonint(1); Personality_player person = crepateperson.getBadCop(); gamemanager.GetComponent <gameManager>().loadPersonailty(person); } else if (current_button1 == good1) { gamemanager.GetComponent <gameManager>().loadpersonint(2); Personality_player person = crepateperson.getGoodCop(); gamemanager.GetComponent <gameManager>().loadPersonailty(person); } else if (current_button1 == smart1) { gamemanager.GetComponent <gameManager>().loadpersonint(3); Personality_player person = crepateperson.getSmartCop(); gamemanager.GetComponent <gameManager>().loadPersonailty(person); } else if (current_button1 == dumb1) { gamemanager.GetComponent <gameManager>().loadpersonint(4); Personality_player person = crepateperson.getDumbCop(); gamemanager.GetComponent <gameManager>().loadPersonailty(person); } else if (current_button1 == trust1) { gamemanager.GetComponent <gameManager>().loadpersonint(5); Personality_player person = crepateperson.getTrustyCop(); gamemanager.GetComponent <gameManager>().loadPersonailty(person); } else { gamemanager.GetComponent <gameManager>().loadpersonint(6); Personality_player person = crepateperson.getSuspCop(); gamemanager.GetComponent <gameManager>().loadPersonailty(person); } if (current_button2 == bad2) { gamemanager.GetComponent <gameManager>().setplayer2personint(1); Personality_player person = crepateperson.getBadCop(); gamemanager.GetComponent <gameManager>().loadpersonilty2(person); } else if (current_button2 == good2) { gamemanager.GetComponent <gameManager>().setplayer2personint(2); Personality_player person = crepateperson.getGoodCop(); gamemanager.GetComponent <gameManager>().loadpersonilty2(person); } else if (current_button2 == smart2) { gamemanager.GetComponent <gameManager>().setplayer2personint(3); Personality_player person = crepateperson.getSmartCop(); gamemanager.GetComponent <gameManager>().loadpersonilty2(person); } else if (current_button2 == dumb2) { gamemanager.GetComponent <gameManager>().setplayer2personint(4); Personality_player person = crepateperson.getDumbCop(); gamemanager.GetComponent <gameManager>().loadpersonilty2(person); } else if (current_button2 == trust2) { gamemanager.GetComponent <gameManager>().setplayer2personint(5); Personality_player person = crepateperson.getTrustyCop(); gamemanager.GetComponent <gameManager>().loadpersonilty2(person); } else { gamemanager.GetComponent <gameManager>().setplayer2personint(6); Personality_player person = crepateperson.getSuspCop(); gamemanager.GetComponent <gameManager>().loadpersonilty2(person); } }