示例#1
0
 void Start()
 {
     m_Animator         = player.GetComponent <Animator>();
     companionScript    = player.GetComponent <companionSpawn>();
     grayScreen.enabled = true;
     myEventSystem      = GameObject.Find("EventSystem").GetComponent <UnityEngine.EventSystems.EventSystem>();
 }
示例#2
0
 private void Start()
 {
     Instance               = this;
     numCompanions          = 0;
     prevFrameNumCompanions = numCompanions;
     companionToEnemy       = new Dictionary <NavMeshAgent, GameObject>();
     companionList          = new List <NavMeshAgent>();
 }
示例#3
0
 void Start()
 {
     m_Animator         = player.GetComponent <Animator>();
     companionScript    = player.GetComponent <companionSpawn>();
     grayScreen.enabled = true;
 }