void Start() { m_Animator = player.GetComponent <Animator>(); companionScript = player.GetComponent <companionSpawn>(); grayScreen.enabled = true; myEventSystem = GameObject.Find("EventSystem").GetComponent <UnityEngine.EventSystems.EventSystem>(); }
private void Start() { Instance = this; numCompanions = 0; prevFrameNumCompanions = numCompanions; companionToEnemy = new Dictionary <NavMeshAgent, GameObject>(); companionList = new List <NavMeshAgent>(); }
void Start() { m_Animator = player.GetComponent <Animator>(); companionScript = player.GetComponent <companionSpawn>(); grayScreen.enabled = true; }