示例#1
0
 public RGBColor(System.Drawing.Color color) => new RGBColor(color.R, color.B, color.G);
示例#2
0
 return(new Color4(color.R, color.G, color.B, color.A));
示例#3
0
 => color = new RgbaFloat(color.R, color.G, color.B, alpha);
示例#4
0
 public UnderlineColorAttribute(Color color) => Handle = uiNewColorAttribute(color.R, color.G, color.B, color.A);
示例#5
0
 public ForegroundColorAttribute(Color color) => Handle = uiNewColorAttribute(color.R, color.G, color.B, color.A);
示例#6
0
 public static RawColor4 Convert(in Color4 color) => new RawColor4(color.R, color.G, color.B, color.A);
示例#7
0
 => CaclulateHSVFromRGB(color.R, color.G, color.B);
示例#8
0
 Data[mipLevel][j] = new Rgba32(color.R, color.G, color.B, alpha);
示例#9
0
 return(new RGB24(color.R, color.G, color.B));
示例#10
0
 return(new BGR24(color.R, color.G, color.B));
示例#11
0
 return(new RGBA32(color.R, color.G, color.B));
示例#12
0
 return(new BGRA32(color.R, color.G, color.B));