public RGBColor(System.Drawing.Color color) => new RGBColor(color.R, color.B, color.G);
return(new Color4(color.R, color.G, color.B, color.A));
=> color = new RgbaFloat(color.R, color.G, color.B, alpha);
public UnderlineColorAttribute(Color color) => Handle = uiNewColorAttribute(color.R, color.G, color.B, color.A);
public ForegroundColorAttribute(Color color) => Handle = uiNewColorAttribute(color.R, color.G, color.B, color.A);
public static RawColor4 Convert(in Color4 color) => new RawColor4(color.R, color.G, color.B, color.A);
=> CaclulateHSVFromRGB(color.R, color.G, color.B);
Data[mipLevel][j] = new Rgba32(color.R, color.G, color.B, alpha);
return(new RGB24(color.R, color.G, color.B));
return(new BGR24(color.R, color.G, color.B));
return(new RGBA32(color.R, color.G, color.B));
return(new BGRA32(color.R, color.G, color.B));