예제 #1
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 public RGBColor(System.Drawing.Color color) => new RGBColor(color.R, color.B, color.G);
예제 #2
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 return(new Color4(color.R, color.G, color.B, color.A));
예제 #3
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 => color = new RgbaFloat(color.R, color.G, color.B, alpha);
예제 #4
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 public UnderlineColorAttribute(Color color) => Handle = uiNewColorAttribute(color.R, color.G, color.B, color.A);
예제 #5
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 public ForegroundColorAttribute(Color color) => Handle = uiNewColorAttribute(color.R, color.G, color.B, color.A);
예제 #6
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 public static RawColor4 Convert(in Color4 color) => new RawColor4(color.R, color.G, color.B, color.A);
예제 #7
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 => CaclulateHSVFromRGB(color.R, color.G, color.B);
예제 #8
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 Data[mipLevel][j] = new Rgba32(color.R, color.G, color.B, alpha);
예제 #9
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 return(new RGB24(color.R, color.G, color.B));
예제 #10
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 return(new BGR24(color.R, color.G, color.B));
예제 #11
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 return(new RGBA32(color.R, color.G, color.B));
예제 #12
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 return(new BGRA32(color.R, color.G, color.B));