// Use this for initialization public void Start() { cabinLight = lightObject.GetComponent <Light> (); dialogue = new List <TextElement> (); button_L = button_Object_L.gameObject.GetComponent <clickButton> (); button_R = button_Object_R.gameObject.GetComponent <clickButton> (); // switch_D = switch_Object_D.gameObject.GetComponent<clickButton> (); }
// Use this for initialization public void Start() { AudioManager.instance.PlayMusic(phase1AudioClips[0], true); AudioManager.instance.PlayMusic(phase1AudioClips[1], true); RenderSettings.fogColor = phase1Color; button = Lever.gameObject.GetComponent <clickButton> (); dialogue = new List <TextElement> (); StartCoroutine(DialogManager()); backgroundMusic.clip = AudioManager.instance.generalEnvironment [7]; backgroundMusic.loop = true; backgroundMusic.Play(); }
// Use this for initialization public void Start() { dialogue = new List <TextElement> (); button = lever_Object.gameObject.GetComponent <clickButton>(); }