Example #1
0
    // Use this for initialization
    public void Start()
    {
        cabinLight = lightObject.GetComponent <Light> ();
        dialogue   = new List <TextElement> ();

        button_L = button_Object_L.gameObject.GetComponent <clickButton> ();
        button_R = button_Object_R.gameObject.GetComponent <clickButton> ();

//		switch_D = switch_Object_D.gameObject.GetComponent<clickButton> ();
    }
Example #2
0
    // Use this for initialization
    public void Start()
    {
        AudioManager.instance.PlayMusic(phase1AudioClips[0], true);
        AudioManager.instance.PlayMusic(phase1AudioClips[1], true);

        RenderSettings.fogColor = phase1Color;
        button = Lever.gameObject.GetComponent <clickButton> ();

        dialogue = new List <TextElement> ();
        StartCoroutine(DialogManager());
        backgroundMusic.clip = AudioManager.instance.generalEnvironment [7];
        backgroundMusic.loop = true;
        backgroundMusic.Play();
    }
Example #3
0
 // Use this for initialization
 public void Start()
 {
     dialogue = new List <TextElement> ();
     button   = lever_Object.gameObject.GetComponent <clickButton>();
 }