// Use this for initialization void Start() { carMovement = GameObject.FindWithTag("Player").GetComponent <carMovement>(); linhaChegada = GameObject.Find("collider").GetComponent <linhaChegada>(); animator = painel.GetComponent <Animator>(); startTime = GameObject.Find("EventSystem").GetComponent <startTime>(); }
// Use this for initialization void Start() { music = GameObject.Find("music").GetComponent <AudioSource>(); if (music != null) { music.Stop(); } else { Instantiate(playerMusica); playerMusica.GetComponent <Canvas>().worldCamera = GameObject.Find("Main Camera").GetComponent <Camera>(); } buzina = GetComponent <AudioSource>(); buzina.volume = PlayerPrefs.GetFloat("volumeEfeito"); carMovement = GameObject.FindWithTag("Player").GetComponent <carMovement>(); }
void Start() { carMovement = GameObject.FindWithTag("Player").GetComponent <carMovement>(); opponentMovement = GameObject.FindWithTag("Opponent").GetComponent <opponentMovement>(); showEnding = GameObject.FindWithTag("events").GetComponent <showEnding>(); }
void Start() { startTime = GetComponent <startTime>(); carMovement = GameObject.FindWithTag("Player").GetComponent <carMovement>(); opponentMovement = GameObject.FindWithTag("Opponent").GetComponent <opponentMovement>(); }