public void reset() { waitBetween = Random.Range(waitBetweenMin, waitBetweenMax); StartCoroutine(spawnShoot()); ennemy_mover = gameObject.GetComponent <ennemy_mover>(); bulletFactory = GameObject.FindGameObjectWithTag("BulletFactory").GetComponent <bulletFactory>(); }
void Start() { player_Mover = gameObject.GetComponent <player_mover>(); slider = GameObject.FindWithTag("energy_slider").GetComponent <Slider>(); sliderBackground = GameObject.FindWithTag("energy_slider_background").GetComponent <CanvasRenderer>(); sliderFill = GameObject.FindWithTag("energy_slider_fill").GetComponent <CanvasRenderer>(); tire_droit_selected = GameObject.FindWithTag("tire_droit_selected").GetComponent <Image>(); tire_diagonal_selected = GameObject.FindWithTag("tire_diagonal_selected").GetComponent <Image>(); tire_spirale_selected = GameObject.FindWithTag("tire_spirale_selected").GetComponent <Image>(); tire_droit_selected.enabled = true; tire_diagonal_selected.enabled = false; tire_spirale_selected.enabled = false; bulletFactory = GameObject.FindGameObjectWithTag("BulletFactory").GetComponent <bulletFactory>(); }
// Use this for initialization void Start() { if (cheat) { speed = 100; healthPhase1 = 1; healthPhase2 = 1; healthPhase3 = 1; } waitShootPhase3Count = 0; shieldColor = shield.GetComponent <SpriteRenderer>().color; explosionAnimator = explosion.GetComponent <Animator>(); explosionAnimator.enabled = false; explosion.GetComponent <SpriteRenderer>().enabled = false; //gameManager = GameObject.FindGameObjectWithTag("gameManager").GetComponent<gameManager>(); slider.maxValue = healthPhase1 + healthPhase2 + healthPhase3; powerUpPoped = false; bulletFactory = GameObject.FindGameObjectWithTag("BulletFactory").GetComponent <bulletFactory>(); ennemyFactory = GameObject.FindGameObjectWithTag("EnnemyFactory").GetComponent <ennemyFactory>(); }
public void Start() { bulletFactory = GameObject.FindGameObjectWithTag("BulletFactory").GetComponent <bulletFactory>(); }