Esempio n. 1
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 public void reset()
 {
     waitBetween = Random.Range(waitBetweenMin, waitBetweenMax);
     StartCoroutine(spawnShoot());
     ennemy_mover  = gameObject.GetComponent <ennemy_mover>();
     bulletFactory = GameObject.FindGameObjectWithTag("BulletFactory").GetComponent <bulletFactory>();
 }
Esempio n. 2
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    void Start()
    {
        player_Mover     = gameObject.GetComponent <player_mover>();
        slider           = GameObject.FindWithTag("energy_slider").GetComponent <Slider>();
        sliderBackground = GameObject.FindWithTag("energy_slider_background").GetComponent <CanvasRenderer>();
        sliderFill       = GameObject.FindWithTag("energy_slider_fill").GetComponent <CanvasRenderer>();

        tire_droit_selected    = GameObject.FindWithTag("tire_droit_selected").GetComponent <Image>();
        tire_diagonal_selected = GameObject.FindWithTag("tire_diagonal_selected").GetComponent <Image>();
        tire_spirale_selected  = GameObject.FindWithTag("tire_spirale_selected").GetComponent <Image>();

        tire_droit_selected.enabled    = true;
        tire_diagonal_selected.enabled = false;
        tire_spirale_selected.enabled  = false;
        bulletFactory = GameObject.FindGameObjectWithTag("BulletFactory").GetComponent <bulletFactory>();
    }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     if (cheat)
     {
         speed        = 100;
         healthPhase1 = 1;
         healthPhase2 = 1;
         healthPhase3 = 1;
     }
     waitShootPhase3Count      = 0;
     shieldColor               = shield.GetComponent <SpriteRenderer>().color;
     explosionAnimator         = explosion.GetComponent <Animator>();
     explosionAnimator.enabled = false;
     explosion.GetComponent <SpriteRenderer>().enabled = false;
     //gameManager = GameObject.FindGameObjectWithTag("gameManager").GetComponent<gameManager>();
     slider.maxValue = healthPhase1 + healthPhase2 + healthPhase3;
     powerUpPoped    = false;
     bulletFactory   = GameObject.FindGameObjectWithTag("BulletFactory").GetComponent <bulletFactory>();
     ennemyFactory   = GameObject.FindGameObjectWithTag("EnnemyFactory").GetComponent <ennemyFactory>();
 }
Esempio n. 4
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 public void Start()
 {
     bulletFactory = GameObject.FindGameObjectWithTag("BulletFactory").GetComponent <bulletFactory>();
 }