private void CheckFire() { if (Input.GetKeyDown("joystick 4 button 0")) { bullet = Instantiate(bulletPrefab, bpos1.transform.position, bpos1.transform.rotation).GetComponent <bullet>(); bullet.SetPlayer(player); bullet = Instantiate(bulletPrefab, bpos2.transform.position, bpos2.transform.rotation).GetComponent <bullet>(); bullet.SetPlayer(player); bullet = Instantiate(bulletPrefab, bpos3.transform.position, bpos3.transform.rotation).GetComponent <bullet>(); bullet.SetPlayer(player); } }