示例#1
0
    private void Shoot()
    {
        Vector3 bulletOffset = transform.right * 0.5f;

        GameObject bulletInst = (GameObject)Instantiate(bulletPrefab, new Vector3(transform.position.x, transform.position.y, bulletPrefab.transform.position.z) + bulletOffset, Quaternion.identity);

        Vector3 spreadVector = new Vector3(Random.Range(-spreadAmount, spreadAmount), Random.Range(-spreadAmount, spreadAmount), 0f);

        bulletInst.GetComponent <Rigidbody2D>().AddForce(transform.right * BulletMovementSpeed + spreadVector, ForceMode2D.Impulse);

        bullet bulletScript = bulletInst.GetComponent <bullet>();

        bulletScript.setIsPlayers(true);
        bulletScript.ChangeColor(playerBulletColor);
        bulletScript.ChangeDamageType(playerDamageType);

        shootTimer = fireRate + Time.time;
    }