public float chargingSpeed; //How fast he charges // Use this for initialization void Start() { myBH = GetComponent <bossHealth>(); myBS = GetComponent <bossShooting>(); regularPosition = transform.position; }
// Start is called before the first frame update void Start() { currentWave = 0; currentSubwave = 0; Health = GetComponent <bossHealth>(); wavesStarted = false; }