public float chargingSpeed; //How fast he charges



    // Use this for initialization
    void Start()
    {
        myBH = GetComponent <bossHealth>();
        myBS = GetComponent <bossShooting>();

        regularPosition = transform.position;
    }
 // Start is called before the first frame update
 void Start()
 {
     currentWave    = 0;
     currentSubwave = 0;
     Health         = GetComponent <bossHealth>();
     wavesStarted   = false;
 }