// Use this for initialization void Start() { m_layer = this.gameObject.GetComponent<blindGUILayer>(); m_layer.m_alpha = 0.0f; GameObject buttongo = GameObject.Find("OKButton"); blindGUIButton button = buttongo.GetComponent<blindGUIButton>(); if (button != null) { button.m_buttonClickDelegate = this.OnButtonClick; } }
// Use this for initialization void Start() { m_layer = this.gameObject.GetComponent <blindGUILayer>(); m_layer.m_alpha = 0.0f; GameObject buttongo = GameObject.Find("OKButton"); blindGUIButton button = buttongo.GetComponent <blindGUIButton>(); if (button != null) { button.m_buttonClickDelegate = this.OnButtonClick; } }
// Use this for initialization void Start() { m_connectedButton = this.gameObject.GetComponent<blindGUIButton>(); if (m_connectedButton != null) { m_connectedButton.m_buttonClickDelegate = this.OnButtonClick; } GameObject currentGO = this.gameObject; while (currentGO.transform.parent != null) { m_currentLayer = currentGO.GetComponent<blindGUILayer>(); if (m_currentLayer != null) { break; } currentGO = currentGO.transform.parent.gameObject; } }
// Use this for initialization void Start() { m_connectedButton = this.gameObject.GetComponent <blindGUIButton>(); if (m_connectedButton != null) { m_connectedButton.m_buttonClickDelegate = this.OnButtonClick; } GameObject currentGO = this.gameObject; while (currentGO.transform.parent != null) { m_currentLayer = currentGO.GetComponent <blindGUILayer>(); if (m_currentLayer != null) { break; } currentGO = currentGO.transform.parent.gameObject; } }
// Use this for initialization void Start() { m_currentLayer = GetComponent<blindGUILayer>(); }
// Use this for initialization void Start() { m_currentLayer = GetComponent <blindGUILayer>(); }