// Use this for initialization
    void Start()
    {
        m_layer = this.gameObject.GetComponent<blindGUILayer>();
        m_layer.m_alpha = 0.0f;
        GameObject buttongo = GameObject.Find("OKButton");

        blindGUIButton button = buttongo.GetComponent<blindGUIButton>();
        if (button != null) {
            button.m_buttonClickDelegate = this.OnButtonClick;
        }
    }
예제 #2
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    // Use this for initialization
    void Start()
    {
        m_layer         = this.gameObject.GetComponent <blindGUILayer>();
        m_layer.m_alpha = 0.0f;
        GameObject buttongo = GameObject.Find("OKButton");

        blindGUIButton button = buttongo.GetComponent <blindGUIButton>();

        if (button != null)
        {
            button.m_buttonClickDelegate = this.OnButtonClick;
        }
    }
 // Use this for initialization
 void Start()
 {
     m_connectedButton = this.gameObject.GetComponent<blindGUIButton>();
     if (m_connectedButton != null) {
         m_connectedButton.m_buttonClickDelegate = this.OnButtonClick;
     }
     GameObject currentGO = this.gameObject;
     while (currentGO.transform.parent != null) {
         m_currentLayer = currentGO.GetComponent<blindGUILayer>();
         if (m_currentLayer != null) {
             break;
         }
         currentGO = currentGO.transform.parent.gameObject;
     }
 }
예제 #4
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    // Use this for initialization
    void Start()
    {
        m_connectedButton = this.gameObject.GetComponent <blindGUIButton>();
        if (m_connectedButton != null)
        {
            m_connectedButton.m_buttonClickDelegate = this.OnButtonClick;
        }
        GameObject currentGO = this.gameObject;

        while (currentGO.transform.parent != null)
        {
            m_currentLayer = currentGO.GetComponent <blindGUILayer>();
            if (m_currentLayer != null)
            {
                break;
            }
            currentGO = currentGO.transform.parent.gameObject;
        }
    }
 // Use this for initialization
 void Start()
 {
     m_currentLayer = GetComponent<blindGUILayer>();
 }
예제 #6
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 // Use this for initialization
 void Start()
 {
     m_currentLayer = GetComponent <blindGUILayer>();
 }