protected override bool IsCulled(/* final */ Camera pCamera) { /* final */ float x = this.mX; /* final */ float y = this.mY; return(x > pCamera.GetMaxX() || y > pCamera.GetMaxY() || x + this.GetWidth() < pCamera.GetMinX() || y + this.GetHeight() < pCamera.GetMinY()); }
protected override bool IsCulled(/* final */ Camera pCamera) { /* final */ float x = this.mX; /* final */ float y = this.mY; return x > pCamera.GetMaxX() || y > pCamera.GetMaxY() || x + this.GetWidth() < pCamera.GetMinX() || y + this.GetHeight() < pCamera.GetMinY(); }