protected override bool IsCulled(/* final */ Camera pCamera)
        {
            /* final */
            float x = this.mX;
            /* final */
            float y = this.mY;

            return(x > pCamera.GetMaxX() ||
                   y > pCamera.GetMaxY() ||
                   x + this.GetWidth() < pCamera.GetMinX() ||
                   y + this.GetHeight() < pCamera.GetMinY());
        }
 protected override bool IsCulled(/* final */ Camera pCamera)
 {
     /* final */
     float x = this.mX;
     /* final */
     float y = this.mY;
     return x > pCamera.GetMaxX()
         || y > pCamera.GetMaxY()
         || x + this.GetWidth() < pCamera.GetMinX()
         || y + this.GetHeight() < pCamera.GetMinY();
 }