示例#1
0
 public TurnAction(GameObject active_Ship, GameObject target_Ship, _Equipment a_equip)
 {
     c_Ship   = active_Ship;
     t_Ship   = target_Ship;
     c_Equ    = a_equip;
     c_Action = action_Type.Equipment;
 }
示例#2
0
 public TurnAction(GameObject active_Ship, GameObject target_Ship, _Weapon a_Weapon)
 {
     c_Ship   = active_Ship;
     t_Ship   = target_Ship;
     c_Wep    = a_Weapon;
     c_Action = action_Type.Weapon;
 }
示例#3
0
 public TurnAction(GameObject active_Ship, _Engine a_Engine)
 {
     c_Ship   = active_Ship;
     c_Eng    = a_Engine;
     c_Action = action_Type.Engine;
 }
示例#4
0
 public TurnAction(GameObject active_Ship, _Shield a_Shield)
 {
     c_Ship   = active_Ship;
     c_Shield = a_Shield;
     c_Action = action_Type.Shield;
 }