public TurnAction(GameObject active_Ship, GameObject target_Ship, _Equipment a_equip) { c_Ship = active_Ship; t_Ship = target_Ship; c_Equ = a_equip; c_Action = action_Type.Equipment; }
public TurnAction(GameObject active_Ship, GameObject target_Ship, _Weapon a_Weapon) { c_Ship = active_Ship; t_Ship = target_Ship; c_Wep = a_Weapon; c_Action = action_Type.Weapon; }
public TurnAction(GameObject active_Ship, _Engine a_Engine) { c_Ship = active_Ship; c_Eng = a_Engine; c_Action = action_Type.Engine; }
public TurnAction(GameObject active_Ship, _Shield a_Shield) { c_Ship = active_Ship; c_Shield = a_Shield; c_Action = action_Type.Shield; }