internal static void enable(IntPtr thisPtr)
            {
                if (_enableFunc == null)
                {
                    _enableFunc =
                        (_enable)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle,
                                                                                                            "fn_RenderPassStateToken_enable"), typeof(_enable));
                }

                _enableFunc(thisPtr);
            }
 set => SetProperty(ref _enable, value);