internal static void enable(IntPtr thisPtr) { if (_enableFunc == null) { _enableFunc = (_enable)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_RenderPassStateToken_enable"), typeof(_enable)); } _enableFunc(thisPtr); }
set => SetProperty(ref _enable, value);