示例#1
0
            internal static _AttachChild AttachChild()
            {
                if (_AttachChildFunc == null)
                {
                    _AttachChildFunc =
                        (_AttachChild)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnGameBase_attachChild"), typeof(_AttachChild));
                }

                return(_AttachChildFunc);
            }
示例#2
0
            internal static _AttachChild AttachChild()
            {
                if (_AttachChildFunc == null)
                {
                    _AttachChildFunc =
                        (_AttachChild)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnGameBase_attachChild"), typeof(_AttachChild));
                }

                return(_AttachChildFunc);
            }