internal static _AttachChild AttachChild() { if (_AttachChildFunc == null) { _AttachChildFunc = (_AttachChild)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnGameBase_attachChild"), typeof(_AttachChild)); } return(_AttachChildFunc); }
internal static _AttachChild AttachChild() { if (_AttachChildFunc == null) { _AttachChildFunc = (_AttachChild)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnGameBase_attachChild"), typeof(_AttachChild)); } return(_AttachChildFunc); }