示例#1
0
        private Area2D GetImageAreaToProcess(ZsImage imageArgb, ZsImage markupArgb, byte levelsAmount)
        {
            var size = Calculate(imageArgb.Width, imageArgb.Height, levelsAmount);

            var markupArgbArea = markupArgb.FromArgbToArea2D();
            var offset         = CalculateOffset(size.Item1, size.Item2, markupArgbArea);

            var imageSrcArea = Area2D.Create((int)offset.X, (int)offset.Y, size.Item1, size.Item2);

            return(imageSrcArea);
        }
示例#2
0
        /// <summary>
        /// Calculates the levels amount.
        /// </summary>
        /// <param name="image">The image.</param>
        /// <param name="removeMarkup">The remove markup.</param>
        /// <param name="patchSize">Size of the patch.</param>
        /// <returns></returns>
        /// <exception cref="ArgumentNullException">
        /// image
        /// or
        /// removeMarkup
        /// </exception>
        /// <exception cref="ArgumentOutOfRangeException">Thrown when patchSize is less than 2.</exception>
        /// <exception cref="AreaRemovedException">Thrown when area to remove covers whole image.</exception>
        public byte CalculateLevelsAmount(ZsImage image, ZsImage removeMarkup, byte patchSize)
        {
            if (image == null)
            {
                throw new ArgumentNullException(nameof(image));
            }

            if (removeMarkup == null)
            {
                throw new ArgumentNullException(nameof(removeMarkup));
            }

            if (patchSize < 2)
            {
                throw new ArgumentOutOfRangeException(nameof(patchSize));
            }

            var imageArea  = Area2D.Create(0, 0, image.Width, image.Height);
            var removeArea = removeMarkup
                             .FromArgbToArea2D()
                             .Intersect(imageArea);

            if (imageArea.Substract(removeArea).IsEmpty)
            {
                throw new AreaRemovedException();
            }

            if (removeArea.IsEmpty)
            {
                return(1);
            }

            const double patchProcentOfMarkup = 0.15;

            byte levels    = 1;
            var  patchArea = patchSize * patchSize;

            var markupPointsAmount = removeArea.ElementsCount;

            //in the smart version of the method we take into account the density
            //of the marking, so we wouldnt get a lots of levels when need to remove
            //many small things

            //var searchArea = new RectArea(0, 0, markup.Width, markup.Height);
            ////get all the pieces of the marking
            //var areas = Utils.ImageUtils.GetAllObjects(markup.Data, searchArea);

            //if (areas.Count > 1)
            //{
            //    //find the biggest area and use its pixels amount
            //    markupPointsAmount = areas.Max(x => x.PixAmount);
            //}


            double curPpm = patchArea / (double)markupPointsAmount;

            while (curPpm < patchProcentOfMarkup)
            {
                levels++;
                markupPointsAmount /= 4;
                curPpm              = patchArea / (double)markupPointsAmount;
            }

            return(levels);
        }
示例#3
0
        /// <summary>
        /// Build pyramids by downscaling the image and the markup.
        /// We also apply a smoothing filter to the scaled images
        /// to reduce high spatial ferquency introduced by scaling
        /// (the filter is not applied to the inoainted area to avoid
        /// inpainted object propagation out of its boundaries)
        /// </summary>
        /// <param name="levelsAmount">The levels amount.</param>
        /// <param name="patchSize">Size of the patch.</param>
        /// <returns></returns>
        /// <exception cref="ArgumentOutOfRangeException">levelsAmount</exception>
        /// <exception cref="Zavolokas.ImageProcessing.Inpainting.InitializationException"></exception>
        /// <exception cref="Zavolokas.ImageProcessing.Inpainting.WrongImageSizeException"></exception>
        /// <exception cref="Zavolokas.ImageProcessing.Inpainting.NoAreaToInpaintException"></exception>
        /// <exception cref="AreaRemovedException"></exception>
        public Pyramid Build(byte levelsAmount, byte patchSize = 11)
        {
            if (levelsAmount < 1)
            {
                throw new ArgumentOutOfRangeException(nameof(levelsAmount));
            }

            if (_imageArgb == null)
            {
                throw new InitializationException();
            }

            int w = _imageArgb.Width;
            int h = _imageArgb.Height;

            if (w == 1 || h == 1)
            {
                throw new WrongImageSizeException();
            }

            for (int levelInadex = 1; levelInadex < levelsAmount; levelInadex++)
            {
                if (w % 2 > 0 || h % 2 > 0)
                {
                    throw new WrongImageSizeException();
                }

                w /= 2;
                h /= 2;

                if (w == 1 || h == 1)
                {
                    throw new WrongImageSizeException();
                }
            }

            var imageArea = Area2D.Create(0, 0, _imageArgb.Width, _imageArgb.Height);

            if (_inpaintMarkup.Width != _imageArgb.Width || _inpaintMarkup.Height != _imageArgb.Height)
            {
                // Adjus inpaint markup image so that it become the same size as
                // the image is
                _inpaintMarkup = AlignImage(_inpaintMarkup, _imageArgb);
            }

            for (int i = 0; i < _donors.Count; i++)
            {
                if (_donors[i].Width != _imageArgb.Width || (_donors[i].Height != _imageArgb.Height))
                {
                    _donors[i] = AlignImage(_donors[i], _imageArgb);
                }
            }

            var inpaintArea = _inpaintMarkup.FromArgbToArea2D();

            if (inpaintArea.IsEmpty)
            {
                throw new NoAreaToInpaintException();
            }

            if (imageArea.Substract(inpaintArea).IsEmpty)
            {
                throw new AreaRemovedException();
            }

            // Build pyramids

            var images   = new List <ZsImage>(levelsAmount);
            var mappings = new List <Area2DMap>(levelsAmount);
            var markups  = new List <Area2D>(levelsAmount);

            var mapBuilder = new InpaintMapBuilder(new Area2DMapBuilder());

            for (byte levelIndex = 0; levelIndex < levelsAmount; levelIndex++)
            {
                // convert image to Lab color space and store it
                var imageCopy = _imageArgb.Clone()
                                .FromArgbToRgb(_backgroundColor)
                                .FromRgbToLab();
                images.Add(imageCopy);

                inpaintArea = _inpaintMarkup.FromArgbToArea2D();
                imageArea   = Area2D.Create(0, 0, _imageArgb.Width, _imageArgb.Height);
                var    nnfSourceArea = imageArea.Substract(inpaintArea);
                Area2D nnfTargetArea;

                // Obtain target area for the NNF building based on the level
                if (levelIndex == levelsAmount - 1)
                {
                    // For the top level, the target area should be the whole image area
                    nnfTargetArea = imageArea;
                }
                else
                {
                    // For the rest levels, the target area should be
                    // slightly bigger then the inpaint area.
                    nnfTargetArea = inpaintArea
                                    .Dilation(patchSize)
                                    .Intersect(imageArea);
                }


                // Create a mapping for the level.
                mapBuilder.InitNewMap(imageArea);

                foreach (var donor in _donors)
                {
                    var donorArea = donor.FromArgbToArea2D();
                    if (!donorArea.IsEmpty)
                    {
                        donorArea = donorArea.Dilation(patchSize / 2); // This is very questionable dilation
                        mapBuilder.AddDonor(donorArea);
                    }
                }

                var mapping = mapBuilder
                              .SetInpaintArea(inpaintArea)
                              .ReduceDestArea(nnfTargetArea)
                              .Build();

                mappings.Add(mapping);
                markups.Add(inpaintArea);

                if (levelIndex < levelsAmount - 1)
                {
                    // downscale for the next level
                    // NOTE: we shouldn't blur out the inpainted area so it is not getting bigger!!
                    _imageArgb.PyramidDownArgb(nnfSourceArea);
                    _inpaintMarkup.PyramidDownArgb(false);

                    for (int i = 0; i < _donors.Count; i++)
                    {
                        _donors[i].PyramidDownArgb(false);
                    }
                }
            }

            return(new Pyramid(images, markups, mappings));
        }