示例#1
0
    public void Run()
    {
        const int      NUM_ENEMIES = 4;
        ConsoleKeyInfo userkey;

        Spaceship        ship = new Spaceship();
        MovingBackground back = new MovingBackground();
        Scoreboard       sb   = new Scoreboard();

        Enemy[] enemies = new Enemy[NUM_ENEMIES];
        enemies[0] = new EnemyLevel1();
        enemies[1] = new EnemyLevel2();
        enemies[2] = new EnemyLevel3();
        enemies[3] = new EnemyLevel4();
        Mothership ms    = new Mothership();
        PlayerShot shot1 = new PlayerShot(20, 10);
        EnemyShot  shot2 = new EnemyShot(15, 1);

        while (true)
        {
            // Update elements position and appearance
            back.Update();
            ms.Update();
            ship.Update();
            foreach (Enemy e in enemies)
            {
                e.Update();
            }
            shot1.Update();
            shot2.Update();

            // Screen update
            Console.Clear();
            back.Draw();
            sb.Draw();
            ms.Draw();
            ship.Draw();
            foreach (Enemy e in enemies)
            {
                e.Draw();
            }
            shot1.Draw();
            shot2.Draw();

            // Get user input
            userkey = Console.ReadKey(true);
            switch (userkey.Key)
            {
            case ConsoleKey.A: ship.MoveLeft(); break;

            case ConsoleKey.D: ship.MoveRight(); break;

            case ConsoleKey.Escape: return;
            }
        }
    }
示例#2
0
 public CheckIfPlayerIsNearEnemyLevel1Node(EnemyLevel1 e)
 {
     this.e = e;
 }
示例#3
0
 public PatrolNode(EnemyLevel1 e)
 {
     this.e = e;
 }
示例#4
0
 public ChasePlayerNode(EnemyLevel1 e)
 {
     this.e = e;
 }
示例#5
0
 public ShotByPlayerNode(EnemyLevel1 e)
 {
     this.e = e;
 }