public void CalculateZombieMatrixTimeMethodShouldReturnZeroWhenBelowGivenMatrixIsHavingOneValueOne()
        {
            int[,] area = new int[, ]
            {
                { 1 }
            };

            var response = ZombieMatrix.CalculateZombieMatrixTime(area);

            Assert.AreEqual(0, response);
        }
        public void CalculateZombieMatrixTimeMethodShouldReturnSevenWhenBelowGivenMatrixIsPassed()
        {
            int[,] area = new int[, ]
            {
                { 1, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0 }
            };

            var response = ZombieMatrix.CalculateZombieMatrixTime(area);

            Assert.AreEqual(7, response);
        }
        public void CalculateZombieMatrixTimeMethodShouldReturnZeroWhenAllItemInMatrixIsOne()
        {
            int[,] array = new int[, ]
            {
                { 1, 1, 1, 1 },
                { 1, 1, 1, 1 },
                { 1, 1, 1, 1 },
                { 1, 1, 1, 1 },
                { 1, 1, 1, 1 },
                { 1, 1, 1, 1 }
            };

            var response = ZombieMatrix.CalculateZombieMatrixTime(array);

            Assert.AreEqual(0, response);
        }