示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     zombieHealt  = GetComponent <ZombieHealt>();
     playerObject = GameObject.FindWithTag("Player");
     playerHealth = playerObject.GetComponent <PlayerHealth>();
     zombieState  = ZombieState.Idle;
     animator     = GetComponent <Animator>();
     agent        = GetComponent <NavMeshAgent>();
 }
示例#2
0
    // Start is called before the first frame update
    void Start()
    {
        zombieHealt  = GetComponent <ZombieHealt>();
        playerObject = GameObject.FindWithTag("Player");
        playerHealth = playerObject.GetComponent <PlayerHealth>();
        zombieState  = ZombieState.Idle;
        animator     = GetComponent <Animator>();
        agent        = GetComponent <NavMeshAgent>();
        zombieSource = GetComponent <AudioSource>();

        zombieSource.clip = zombieFx;
        zombieSource.Play();

        //Debug.Log("zombi sesi");
    }