// Start is called before the first frame update void Start() { zombieHealt = GetComponent <ZombieHealt>(); playerObject = GameObject.FindWithTag("Player"); playerHealth = playerObject.GetComponent <PlayerHealth>(); zombieState = ZombieState.Idle; animator = GetComponent <Animator>(); agent = GetComponent <NavMeshAgent>(); }
// Start is called before the first frame update void Start() { zombieHealt = GetComponent <ZombieHealt>(); playerObject = GameObject.FindWithTag("Player"); playerHealth = playerObject.GetComponent <PlayerHealth>(); zombieState = ZombieState.Idle; animator = GetComponent <Animator>(); agent = GetComponent <NavMeshAgent>(); zombieSource = GetComponent <AudioSource>(); zombieSource.clip = zombieFx; zombieSource.Play(); //Debug.Log("zombi sesi"); }