/// <summary> Called after setting data, before writing to os </summary> int ComputeCrc() { Zlib.CRC32 crcengine = PngHelperInternal.GetCRC(); crcengine.Reset(); crcengine.Update(IdBytes, 0, 4); if (Len > 0) { crcengine.Update(Data, 0, Len); } return((int)crcengine.GetValue()); }
/// <summary> /// Constructor must be called just after reading length and id of first IDAT /// chunk /// </summary> public PngIDatChunkInputStream(System.IO.Stream iStream, int lenFirstChunk, long offset_0) { this.idLastChunk = new byte[4]; this.toReadThisChunk = 0; this.ended = false; this.foundChunksInfo = new System.Collections.Generic.List <IdatChunkInfo>(); this.offset = offset_0; checkCrc = true; inputStream = iStream; crcEngine = new Zlib.CRC32(); this.lenLastChunk = lenFirstChunk; toReadThisChunk = lenFirstChunk; // we know it's a IDAT System.Array.Copy(Chunks.ChunkHelper.b_IDAT, 0, idLastChunk, 0, 4); crcEngine.Update(idLastChunk, 0, 4); foundChunksInfo.Add( new PngIDatChunkInputStream.IdatChunkInfo(lenLastChunk, offset_0 - 8) ); // PngHelper.logdebug("IDAT Initial fragment: len=" + lenLastChunk); if (this.lenLastChunk == 0) { EndChunkGoForNext(); // rare, but... } }